Armory
Last updated
Last updated
The armory is the menu where you can select the character & skins combination to customize your avatar.
The character selection tab is available on the left of your screen. It lets you select the character you want to play from our selection of 11 characters: John, Rob, Phantom, Shadow, Viper, Jeremiah, Downfaller, Rift, Rogue, Cypher, Blaze, Wraith and Fury.
Note that until our class system is implemented, the character selection does not change any game mechanic and is purely cosmetic.
Hit the arrows next to the CHaracters header to switch to weapon selection
Note that until our class system is implemented, the weapon selection in the armory is overwritten by the class selection in the Classes menu.
Use categories and "Owned" filter to sort and organize skins
Characters and weapons will feature a lock in the upper left corner when you don't own the base skin for that character.
The skin selection tab lets you chose from the different skins available for the character you picked in the character selection tab.
All skins are purely cosmetics and have no effect in game.
Skins are divided in two categories:
in-game skins are bonded to your account and not sellable
NFT skins are NFTS which you can withdraw from and import into the game, and dispose as you please like any NFT, including selling it on our online marketplace
Both type of skins are purchasable in the armory, follow our Buy skins guide for more information. The lock in the upper left corner of the skins lets you know wich skins you own.
Note: If you have just imported an NFT skin, hit the "refresh" button next to the character description to synchronize your bonded wallet.
The top right character description gives you information and lore about the character and skin you're currenlty browsing.
Once you have browsed the various characters and skins, you must hit the Select button below your character to validate the selection you want to play with. The top left thumbnail lets you know what combination you have currently selected at any time. Same principle works for weapons.