🛠️Patch 1.0.6
1.0 Gameplay: 1.1 - Introduction of 2 new competitive game modes: Eyes on the Prize Skirmish and Duel. Read more about it here: https://nemesis-downfall.gitbook.io/nemesis-downfall/in-game-content/competitive-mode-eyes-on-the-prize 1.2 - Normal (free-to-play) mode is now called Scavenger Hunt. Scavenger Hunt rewards remain the same for skirmishes. Scavenger Hunt duels do not reward tokens.1.3 - Armor reduced to 75 armor points from 100 armor points
2.0 Player experience: 2.1 - Complete rework of the queuing system and game modes. Players now chose to either join normal (Scavenger Hunt) or competitive (Eyes on the Prize) games. Maps are randomized between Military base and Subterranean Strife for skirmish, Sanctuary Outskirt for duel. This should allow less queue split and faster matchmaking. 2.2 - Introduction of player stats page with last game stats - more coming soon. 2.3 - Rework of leaderboards to match new game modes. Leaderboards are now accessible in the Career section. 2.4 - Introduction of in-game news system to allow for project, shop, and service messages to be published in player lobby. 2.5 - Rework of the End of Game screen to include some player stats, rewards and new UI.
3.0 Maps, Characters & weapons: 3.1 - Introduction of new 1v1 map: Sanctuary Outskirt
4.0 Anti Cheat / abuses: 4.1 - Introduction of new kill count mechanism that reassigns kill to biggest damage dealer in case of self kill. 4.2 - Introduction of anti-leave mechanism to penalize players leaving games voluntarily. Abandoning games now penalizes player's score for future leaderboard rewards, and systematic abandon will be sanctioned with shadow ban. 4.3 - Anti-cheat system now internally flags cheaters. Proven cheats will get permanently banned, account and IP. 4.4 - Spectate mode is now only available to admins.
5.0 Optimization & fixes: 5.1 - Fixed a queuing issue where games would not load after a queuing over 5 minutes. 5.2 - Fixed Infinite grenade issue. 5.3 - Improved readability of Characters story in the Armory 5.4 - Added a volumetric fog quality settings in the Quality Settings for finer control over performance
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