# In-game economy

## **In-game economy** <a href="#c3c5" id="c3c5"></a>

<figure><img src="https://3887001944-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FTqz5AveawKOk8JFWAP0U%2Fuploads%2FS29zn7XHAtb0pYN7eBDG%2Fimage.png?alt=media&#x26;token=9eea591d-b342-4a42-a4b6-a16e3748f8a0" alt=""><figcaption></figcaption></figure>

## In-game currency <a href="#id-951c" id="id-951c"></a>

Like most of the Play-and-earn games, Nemesis Downfall’s economy will work with an in-game currency pegged to its $ND token.

We are working on an on / off ramp allowing people to exchange $ND for in-game currency and vice versa. At first, only claims to withdraw in-game currency for $ND will be possible as to not block rewards distributed into the game.

**Most of the game features presented below will function with in-game currency, and will directly or indirectly impact the $ND usage.**

## Token use cases <a href="#id-7393" id="id-7393"></a>

There are a number of in-game features that we plan to introduce in the game at later stages (see detailed roadmap to come), that will directly impact the token economy:

### Outside of the game: <a href="#id-9fea" id="id-9fea"></a>

**—** [**Marketplace:**](https://nemesis-downfall.gitbook.io/nemesis-downfall/nfts-and-marketplace/market-places) Skin NFTs will be buyable on a BSC marketplace and usable in-game. In a second time, we will make skin NFTS buyable in an in-game marketplace, and payable in in-game currency directly as well as cryptocurrencies ($ND, stables). **The revenues created when the project sells NFTS will be allocated to various economy items**, such as Reward pools and project expenses (marketing, infrastructures, salaries), Burns, etc.

**— Staking:** While this is not a priority, we do not close the door to staking and / or LP farming. If we feel like this is a plebiscite feature, or one that helps us balance the economy, we will look into these mechanisms.

### In-game <a href="#id-4810" id="id-4810"></a>

— Competitive games: While playing Nemesis Downfall is entirely free, we will implement a competitive mode where players pay for an entry ticket, and game winners get to receive most of the pot. **We will take percentages of the ticket sales to contribute to other economy items.**

— **Competitive tournaments:** Just like competitive games, we intend to introduce a counterpart to our “free” tournaments which would have an entry fee and extra rewards. With the same model, **a share of these tournaments revenue would be used to contribute to the economy.**

— **Game pass:** Since day 1, we announced that we would implement a seasonal game pass in nemesis, where people will get a set of skins; competitive games and tournament entry tickets, weapons features etc. **Game pass sales revenue will also contribute to the economy.**

**— Badge / league system:** Although this is a much later development, we plan to integrate a league or badges system where players could access some specific paid or unpaid features based on their personal stats. We will carefully design the system as to **not implement any pay-to-win bias into the game**, but **extra revenue generated by it would also contribute the economy.**

## Deflationary supply <a href="#id-92db" id="id-92db"></a>

**By multiplying the use cases of the token, we intend to make it more attractive to players and investors.**

Another way of helping our token sustain its core value is to **implement burn mechanisms that lowers the total supply** as we increase the circulating token amounts. We haven’t exactly fixed the numbers, but our intent is to **burn a small percentage of all in-game generated economy**, so that **the more people play Nemesis Downfall, the more deflationary $ND becomes!**

## &#x20;<a href="#c3c5" id="c3c5"></a>


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